Env
I hold the environment during compilation, which is usually nested.
Env__new
pub fn Env__new(Env* parent)
Env_alignof_type
pub fn Env_alignof_type(void* self, char* name)
Env_drop
pub fn Env_drop(Env* self)
Env_get_type
pub fn Env_get_type(Env* self, char* name)
Env_is_type
pub fn Env_is_type(Env* self, char* name)
Env_opt_typeof_symbol
pub fn Env_opt_typeof_symbol(Env* self, Token* nameT)
Env_pop
pub fn Env_pop(Env* self)
Env_push
pub fn Env_push(void* self)
Env_register_symbol
pub fn Env_register_symbol(Env* self, Token* nameT, void* ast)
Env_register_type
pub fn Env_register_type(Env* self, Token* nameT, void* type_ast)
Env_seed_type
pub fn Env_seed_type(Env* self, char* name, void* type_ast)
I'm just for jnc to register the built-in types.
Env_sizeof_type
pub fn Env_sizeof_type(void* self, char* name)
Env_symbol_count
pub fn Env_symbol_count(Env* self)
Env_typeof_symbol
pub fn Env_typeof_symbol(Env* self, Token* nameT)