Queue
I am simple Queue structure, implemented as a linked list. Elements are always 64-bit values with pass by value semantics. Queue__new_owned can help if the elements are pointers to owned objects.
Queue
pub struct Queue
Type of Queues.
Queue__new
pub fn Queue__new()
I create a new empty queue.
Queue__new_owned
pub fn Queue__new_owned(void* drop_el)
I create a new empty queue, with a function pointer for dropping elements.
Queue_drop
pub fn Queue_drop(Queue* self)
I drop the queue, along with its elements (if they are owned).
Queue_peek
pub fn Queue_peek(Queue* self)
I return the next element on the queue, without removing it, panicking if the queue is empty.
Queue_push
pub fn Queue_push(Queue* self, void* el)
I push the passed element onto the queue.
Queue_remove
pub fn Queue_remove(Queue* self)
I remove and return the first element on the queue, panicking if the queue is empty.
Queue_size
pub fn Queue_size(Queue* self)
I return the number of elements currently on the queue.